UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Always liked the number zero as its nothing but yet we count it. So used zero as my call sign of playng games, then when i came here i changed to thegodzero because i liked the idea of being te god of nothing. Oh and i just found out yeah, there was also a myth about thegodzero, hes the creator and bringer of numbers.…
It's like when you were a kid and you'd make up little stories for your action figures and it was better than any movie or anything because it was your own adventure. Among the different disciplines involved in making games, I think probably animation offers the highest pure fun factor and doesn't feel like work at all.…
Haven't gone through these myself but Vehicle tutorial (the thumbnail's a ps2/3 car, not the one he makes for some reason): https://youtu.be/9l3mA1N8NaQ Character, exactly matches your title: https://youtu.be/t--Y6R2ba3E Guy making some rural terrain for San Andreas: https://youtu.be/sz6kBSqrJas --- Just searching youtube…
At my old job (UK) it was 37.5 hours a week. Very little overtime if you didn't want to do it, but you were judged by how many extra hours you put in. Doing freelance now and my bare minimum is 40 hours, not accounting for any personal projects. But it's a lot easier to achieve that working from home. I do half days on…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
Hi everybody, We are mainly using max and the real time hardware shading capacity of even 2014 gives oddities with normal maps, still lacks environment map support as far as I could see. Xoliul shader was the better option but is not continued and wasn't quirk free either around 2012-2013. Idealy it would be a sollution…
You don't. Not yet at least. You can still test it out in-game using the dota 2 test client i believe, or you can test using the workshop tools, Anuxi just made a tutorial for that: [ame] https://www.youtube.com/watch?v=e44ZAO58vrI[/ame]