Hello,I have been using Zbrush for sometime now and I am very pleased with how awesome it is(never modeling in Maya anytime soon lol). Okay,I have created a 3d model and I have painted different materials on the model like say I painted with the matcap skin material for the skin and a chrome material for the leather…
That functionality was a life saver when I was working on a motorbike model someone had bought online and wanted me to texture a few years ago. UVs and Geo were all broken in weird and wonderful ways because the file export from early 2000s and imported in newer versions (and if memory serves it probably wasn't perfect to…
Base model in 3dsmax from primitives a half then mirrored and to zbrush. I usually split the model into subtools by materials, gold in a subtool, steel in other etc so that i can bake a material id map really quick. Quick question for everyone: how do you guys normally do the bolts? do you ignore them for the lowpoly and…
got to baking low, but there were some errors and I had to go in to fix quite a lot of the normals map in photoshop. Going to move on tobaking Ao and starting a base diffuse now.I'll fix the normals further if there are any feedback on how to improve the normals map. I added bolt details by baking the bolts on a flat plane…
This is how we work. (We don't sculpt because our style) - concept and decide proportions - continue concepting while building base meshes for all the different proportions - rig base meshes and begin first pass animations on the different skeletons - model characters around base meshes - pass character mesh model to…
Thanks ! I was getting worried that things wouldn't fit within budget ... Turns out, it's tight but it fits (at least as far as the high LODs are concerned !) I am also trying to document all the technical steps with video recordings (pretty much everything except for the sculpting part, since there are so many tutorials…
Quick update: I've worked a bit more on the rock textures and blocked out the debris and trees. I'm using a workflow suggested by FemCharles Which goes a bit like: Model a very basic shape in 3ds Max Take into Zbrush and sculpt Re-topologise and UVmap in Max Final sculpt in Zbrush Take Matcap and Displacement maps out of…
Legion_studios: Well, it'll be inspired by Dark forces - it's not going to be a remake. pior: Thanks! I agree. I think slightly pixelated artwork triggers something in people to be a little more lenient when it comes to graphical quality. Happy to take advantage of that. :) Kaine123: Thanks! I did know about that, but I…
Sadly not. Shame it wasn't hosted on scriptspot. Maybe Ericchadwik or renderhjs ? This from renderhjs "But there is trick- someone wrote this maxscript: http://www.scriptspot.com/3ds-max/mapthief that projects verts from 1 mesh to another (trying to find match/ pair of verts with the same world positions) and then try to…
First time I take part in the Monthly Noob Challenge, I was always looking the other thread and wanted to take part. I never have the time due to my studies and final project but as I'm graduate now. I have some spare time to take part. I here to improve a bit all the field, modular thinking, texturing and work again with…