I generally play one or two games at the most until it die out. Right now my game is rainbow six siege.I enjoy this game because it's straight to the point and strategic. I don't like games that have HUD everywhere and gameplay that don't fit the graphics.Many games are like that now which is why I don't play a lot. There…
i think we found a place where you can improve your volumes a too even, try to work on volumes and not make lines that goes though the entire hair a good reference is the anuxis windrunner hair, you can check the work on her stream on twitch about the texture i was talkin about, this is the PA hair texture see how the…
The house turned out fantastic Antonio! Awesome job as everyone else has stated, and thanks a lot for the brief texture progress sheets, very cool to see! I must comment the actual house model/physical construction. As a former worker who has worked intimately on actual log homes I have to point out that the corner joints…
I'm so pumped about this. I really just hope it brings back the fun UT & UT2k4 were. arcadey twitch shooter. TF2 is great but I really, really miss quake/ut style fps. If they did a F2P model following tf2/dota2 where the game is free and supported by cosmetics it could be fucking awesome. I mean shit, let the users make…
I got an opportunity to get some wonderful critique from UnicornDev on her twitch streams, and it really helped to correct some of my proportions. Legs were too thick on the Z Axis, shoulders were too far back and spine was broken, the torso was too long and the legs were too short/wrong proportion. So adjusted that, added…
I'm finishing school in a month or so and am wrapping up my final projects...my ONLY distraction has been this game, love the character art and animation, very nice. My only gripe with it was the focus on getting points and yet they don't seem to matter...that is until I just broke 30x multiplier, now it's just part of the…
Hello everyone, my name is Alberto from Italy. For who have just started and want to see how modeling works in Maya, i'm streaming on twitch everyday. My goal is to create a group of people that help each other and talks about 3D Modeling. If you have questions for Maya i'll try to help you. B) I will do personal projects…
So after working with CAT and HumanIK systems... what's the point of those things? Gizmo from CAT and Affectors from HumanIK. They look like animator controllers, so I don't have to to directly manipulate the skeleton, BUT they only interact with the skeleton when creating the keyframe for the first time. For example, I…
I've started this WOW inspired character a few months ago after I've made a quick sculpt of an orc head. The high poly was made in Zbrush and Marvelous Designer with a little help from 3ds max too. The low poly was made in Topogun, UVs in Rizom VS, textures in Substance Painter and Photoshop and finally baked and rendered…
That was quite adorable! I agree with Arturow on the perspective, and I want to add, your scarf goes down too slow after she falls down. It kinda floats down, but with the way it's around the character's neck, I don't think it would do that. I'd also like to see a bit more movement on your holds. For example, when the - I…