This was done just for fun. Basic high poly made in 3DSMax,high poly taken into ZBrush for some of the fine details (speaker areas, scratches), textured in Photoshop. Realtime High Poly Used the Xoliul Shader for the realtime render. If you see anything glaring, let me know.
Hmmm, you mean like moving the curve points and seeing it change accordingly in realtime ? that's already the default behavior :p just select a pipe, hit EDIT PIPE, select your curve path and start playing with it to see it change in realtime :)
May want to turn off realtime Uv display or something like that. It's under the UV window's Options Window. Should be a check box. It helped mine, I'm unable to see my texture move realtime to my UVs but it's not a big deal.
Thnx for comments! Next tutorial part (retopology, mapping, baking) updated in first post. I also uploaded model pack in CC license: Final image (mental ray): Realtime (scanline): additional realtime screens: Flat screen: Textures:
almighty_gir: hehe, I'm using ZBrush ... basically subdivide and sculpt 3d meshes like clay in realtime - i'm amazed you haven't heard of it - it's being looked at more for games and realtime stuff now, and they used it on the Lord of the Rings films ... www.zbrush.com !
Hello there! This is my progress so far on the lamp. I know this challenges are meant for realtime rendering, but I wanted to test my hardsurface skills and go full subd on my highpoly. After I model all the pieces I'm going to do the proper retopo for the lowpoly and bakes.
Update: added untextured lowpoly model with normal map. Update: added textured realtime version. Hi fellow people.I want to share my latest work- Highpoly version of a Warhammer 40K Orks Jet /Bommer. Textured realtime version will follow. Hope you enjoy : ) Thanks for watching : )
Why go with an offline renderer? This forum is for game art, which is mostly realtime 3D. I can see using it for a Myst like game, maybe you're doing something like this. But making the scene in a realtime 3D game engine is better for a game portfolio.
well i could be wrong but so far all of the halo cinemas are realtime assets rendered in realtime but with a bit more polish efects than in game. So id say it would be safe to say that that it will look very close to that in game less some of the polish.
Marmoset is a realtime renderer. Quixel Suite is a texturing suite. They're not really directly comparable. 3Do is just for seeing what you're doing while texturing, really, if I remember correctly it's a modified Unity/Skyshop setup. Marmoset is a specialty program for realtime beauty renders.