Primarch
of the first Legion Astartes; the Dark Angles. The son of Caliban himself Lion El' Jonson. model In the future I do plan on completing the set with all of the known Primarchs and Big E.
Posting a WiP thread here. and some refs, going to work on concepting now. Link to original thread: http://www.gameartisans.org/forums/threads/63838-Comicon-15-3D-Go-El-The-Destroyer
ELVES, because i've been playing morrowind. not quite elder scrolls elves but definitely borrowing heavily from them. AND A BEEFCAKE anatomy thing with grumpy friend nearby. As far as doing more serious arts, any tips on how to start? Useful websites? Just general helpful bits of words? Particularly in the form and…
there is no money in tools like that - or at least you stand to make significantly more money by developing what appears to be a magic bullet and selling your company to someone else before everyone realises it's actually useless.
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
As an environment artist, if given free time to study something else, I would recommend diversifying and studying character art. [edit] I completely misread the question, thought you were an env artist asking what else you should study
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
This is in your portfolio now? Really?! Seriously, danpants, you gotta get serious and start listening to people. I don't mean to be harsh, but you're holding yourself back. Everything else in your portfolio is way better than this, and I don't care for that stuff either. I know you can do it, bro. Make my head explode!