Our studio provides highly-quality 3D content. We are constantly striving to improve our skills and raise the bar to create the most ground-breaking 3D content for games and NFT projects. What can we do for you? - Assets & Props - Character creating - NFT Art / Meta Assets - 2D(spine) / 3D animation Why should you use OUR…
Weta even develope their own tools for one purpose when they need it. Thats called "in-house tool". In The Hobbit production they developed a tool they named "Lumberjack" just to create custom collision for threes in Mirkwood so the spiders and cast could fall down, when using CGI.
Looking for a Maya animator/rigger to break down a complicated CGI rig to be mobile game usable and have the animations already applied to the model stay intact while merging a few others. If interested email at yinkaalade@gmail.com If there are any question, ask here and I'll answer them to the best of my abilities. Thank…
#facepalm why would an entire studio go OSX only? smh... Almost EVERYTHING in CGI starts out WINDOWS BASED... Horrible limitation they have bestowed on you guys... Better masking selections like in Mari and the ability to paint directly on the mesh hopefully in that beautiful render screen.
This would really be cool.Creating hair strands has always been clusterful.After watching Square Enix CGI movies,its quite clear they used 4/5 layers of hair clumps over each other to make it full. That pic shows a lot of hair and animating it is gonna be work.
OH MAN CGI AND FMV WAS SO HOT THEN I really hope they get to the 95-98 era demo cds. There's some community goods on them that can't be found on the net no more. What's funny about most of the mid 90s issues is the porn game ads near the end
It's unfortunate, but the true scale of the incident and the ignorance of the Japanese government will come to light in the coming months. Their response will simply be "We did not know it was that bad," as they continue to shrug off all responsibility.…
holy cow those shots look fantastic. mind sharing your "basic material/basic view" technique. the topology looks fine to me, tho it depends on whether this is for game design or purely hp. if it is for cgi, then you might want to consider incorporating those floaters into the main body. cheers
This is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of…
[ QUOTE ] build 'em your self kits here in Tokyo cost a LOT less. [/ QUOTE ] You can get The Hitec version for 999 as a kit in the states. Doesn't look like the software is as user friendly though. http://www2.towerhobbies.com/cgi-bin/wti0001p?&I=LXLWC1&P=