I was recently commissioned to do a piece for a Kickstarter project, Heroes' Tale. The project is a tabletop Role-Playing Game fusion Trading Card Game, hence RPTCG. You can see more about it, including awesome artwork by some amazing artists, here: http://www.kickstarter.com/projects/24348879/heroes-tale-tcg Here's a…
Hi! I'm actually a programmer, but for my application for university I'd like to create a little game to show off my skills. for the game i have in mind, I'll need a futuristic hover tank model. i can model it myself (it's gonna take a while, though, still have to get used to Blender's interface.. I used to model low poly…
@RN Ooooh! Talk about missing the forest for the trees. I completely walked past that possibility! We're already in print on this piece but I can update it for future prints. Can you walk me through how you produced the shine? Powerful contrast is proving a challenge for me.
Only if the teams walk the walks and gets something playable and polished done, even if its just a 5 minute vertical slice. The quality of your work will have to do all the talking, especially when you have no industry experience. What does this have to do with XNA anymore??
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…
Hey Varg I know you mentioned a few times here and in other threads that you work with film stuff as opposed to games. Still, I am not entirely sure to fully grasp what you are trying to achieve... I mean I understand what you are talking about but sometimes I see little relevance to retopo. Could you post some…
I am not sure where on the forums to post this so please move thread if some other place is appropriate. Since about 6 months back I am a technical artist full time, and I have since had a hard time finding a good place for me on PolyCount. Now, the way I and probably many other see it is there are two different kind of…
I have played the game. The City Hub is good looking but the design choice to make only one Hub was bad. The metro system for distances you can often walk faster is rather useless. When you stroll in the city, as a Master Hacker, the city is your playground and xp leech area. HR has with Chicago and Shangai two big City…
If you are talking about games or movies the answer is yes ( just look at the requirements in the jobs posting ). If you are talking about concept art/design, 3d printing or similar than no. There are many freelance artists that make amazing characters/creatures that are not meant for final production so they don't do any…
What I am confused about is all the fuss about the controls. The aiming while walking or no walking. In the demo, I didn't really like it and found it ridiculously slow. But XBL has a RE5 video spotlight where they talked to some dude that said there are options to have the controls like Gears of War? Where you could aim…