Time for another update on this project! Been focusing more on environment materials for the ground since my last post as I want to practice a bit of designer materials. Took some time over the christmas break to make a leaf generator using splines and shape splattering. This is the progress so far, but I think it would be…
AO is a simple (not physically accurate) rendering technique that will darken any surfaces that are near to other surfaces. AO typically produces something closer to a dirt effect than a realistic lighting effect. In ray-tracing mode, global illumination is used instead - this accurately simulates how light bounces from…
Hey everyone, I’d love some feedback on my ZBrush sculpt. I’m working on the folds for a pair of realistic pants that will be part of a snowboarding character. Right now, I’m mainly focused on how the folds are looking, and I’ll be adding seams and pockets later on. Any critique would be greatly appreciated!
i would be happy if i would see that the youngsters learned modelling in their game schools, interns, juniors can't model anymore these days. it is horrible. zBrush is nice and all, but it is a mess, unless you know what you do and without experience in production the result will be horrible for anyone else to work with :X…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
You are very welcome. :) I remember when I first started out with making things in 3D. I was utterly clueless hahaha, and I thought I could make a lightsaber. Sounds simple enough just a metal cylinder. But oh boooy was I wrong, there is so much more to it in order to make a good realistic looking lightsaber. Top marks!…
Hello everyone! Lately I've been working on this Crazy Jester for my portfolio. I am quite proud of how this turned out, however, I still feel like something is missing. What should I adjust, or work on in order to make him more realistic, improve my techniques and take it to the next level? Looking forward to hearing your…