Made welds on tank's base in zbrush (9 mil polygons) and can't to optimaze it. 3d max freeze in process. The Decimation Master in Zbrush si freezing too, the endless analyzing mesh in it. Have anyone knows how to solve the problem?
hehe gotta love Blaizer's solutions... Want different content in a game? become a developer Want different TV program? become a director Want different books? become an author endless possibilities here! why didn't we think of that?
Awesome. though adam, i expecting burly lumberjacks with wild chest hair, wielding great axes in one arm and large breasted red-headed women in their right, while riding magical unicorns across a sea of endless flowers.
I really like ZRemesher, but a lot of times it gives one of those endless loops(for the lack of a better phrase), even when using guides, a bit off topic but does anybody know how one can avoid those?
Acutally on new consoles, the bottleneck starts to be the read speed from disk already. Mandatory installs are a temporary workaround for this, but even from the hard drive, filling up 8GB of ram quick enough to avoid endless loading times is a challenge.
Is it only me who see the endless possibility that Bloodhound Gang's The Bad touch could be featured here? http://www.youtube.com/watch?v=xat1GVnl8-k&feature=player_detailpage#t=124s It's a long shot but hey, so is the plot for this movie.
Per's endless awesome showed the way. this time the break/relax took 46 seconds. but the automated future of unfold is still bright. one day, i will make one unwrap tool... one unwrap tool, to rule them all.
I'm never confident on anything being done. When it's done, I learn something vital later on, which makes my done stuff undone. It's an endless cycle :( "art is never finished, only abandoned" - leonardo da vinci
An update to my iOS endless racer game I've been working on. The menu system is nearly completed. The frame rate is due to the Camtasia screen capture and is not the actual performance on device. http://www.youtube.com/watch?v=lhjxtkMUzBE&feature=youtu.be
This thread is a endless supply of information, as a environment Artist I tend to just use all kinds of workflows cause not every asset can be treated or done the same way. I like the open feeling you get with this kind of art.