I'm trying to teach myself how to make realistic fur materials and to be honest I haven't a clue what I'm doing. I'm just a hobbyist :) I'm hoping you folks can give some pointers. There's so many ways you can deal with fur, it's bewildering. Currently I'm just looking at the "skin" material. No alpha planes or concave…
Hi, i've started to learn how to bake light this week, and have some other questions concerning performance and materials that i can't find info about. 1. What are those other colorful maps that you get when you bake lightmaps? it seems that there are 3 of them. 2. When you have modular pieces like a wall that have an…
Hi! As the title suggests... I've been using Quixel for more than a year and while I really like the software, I feel that Substance Painter/Designer have features that will really improve my workflow, so I'm moving to (mostly) Substance Painter and getting the hang of it. However some of the materials in the Suite 2.0…
Hey guys, I've had this annoying problem with DDO where the top row icons (open reimporter, save smart material, etc..) are all gone. Yesterday I saw the hotfix on the other thread and decided to give it a try. The icons did come back, but the reimporter still doesn't work. I'm trying to add an AO map to an existing…
In 304 we changed how the material preview function works a bit. The main difference is that when you click the preview material button, it will apply the maps directly to the material that is applied to your mesh, rather than create a new material and apply it to your mesh like it did in 303. This change was necessary for…
Hi, I recorded this video today. It goes over how to create a skew, taper and twist material in UDK material editor. They are not completely useful as this method cannot affect the lighting properly but they can give some ideas to somebody I guess: [ame=" https://www.youtube.com/watch?v=dSemK8kFtZ4"]UDK geometric…
How do you add materials into 3ds Max to use in the material editor? The only things I have found are videos and files explaining how to add MAT. files from already made sources like VRAY. I am trying to figure out how to bring my own Albedo, Normal, Roughness maps into Max to then use as materials to add to objects. How…
This is a weird one. I've made some grass which looks fine in Max and the material editor, but when I apply the material to the mesh it is rotated. With alpha http://prntscr.com/6mp6jn Without alpha http://prntscr.com/6mp69e In material editor http://prntscr.com/6mp6fi In Max http://prntscr.com/6mp6vf I'm sure there's a…
roughness is an average over an area so there's no correct value for a surface without taking that into account. measuring roughess and translating it into something that matches your specular model is probably all but impossible as such - as a surface gets further away from the viewer, progressively larger changes in…
Hi! I'm trying to create a material that does a quick shine/glow now and then so the item that has the material gets the players attention. I have tried to find an example of what I'm trying to achieve, it's a classic trick used to get the players attention. I would really like to know how i can set up a material to…