It's a very good sart, I'd say. It's mostly accurate, except for some details. Here are some of the things I think should be revised: 1. Rear sight base. It's a bit weirdly modeled - mainly, the sight elevation slope doesn't look right. Also, you are missing the gas tube locking lever. Here are some ref pictures that…
I'm looking forward to it. I bet the CPU-only Mightybake is still way better than running 32-bit xNormal 3.17.16 on Wine. For translucency maps check out https://steamcommunity.com/app/273390/discussions/0/619568074748698404/ and http://www.gamedev.net/topic/653094-baking-a-local-thickness-map/. It's basically just AO with…
Hey guys, Super duper short notice but at 4:05 Pacific time I'll be livestreaming my icon painting process. All are welcome to join the chat. I'll be posting the video here later after I get it onto youtube. http://www.livestream.com/interstellarstoryteller?t=610395
Hi, As first advice, I would tell you to stick with default UI if you first want to learn and understand it so you can more easily rely on tutorials. There's still improvment you can easily do like installing PitiWazou Pie Menus (http://www.blenderartists.org/forum/showthread.php?348496-Addon-Wazou-s-Pie-Menus ), changing…
$61,667 3-6 years!! converts to £37,814 holy shit. I'm in the wrong country. Out of interest anyone know what the UK average and Canadian average is atm.
http://vimeo.com/61791462 This should give a good overview of Mari's advanced masking. It shows using mask groups (I.e layered masks) to get very fine grain control.