To be fair, 3ds Max hasn't entirely languished in weighting features. It now has a Geodesic Voxel Solver and a Heat Map Solver. http://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-97016957-BCD6-469B-8AC6-776B2C1334B7 I haven't skinned in a while, so there's probably more including third party scripts/plugins...?…
I really don't know if this works since I don't use wacom anymore: But this thread is the most relevant thing I found. It's a script to use with autohotkey. https://autohotkey.com/board/topic/46687-wacom-tablet-and-switching-between-2-monitors/
I needed some holidays away from the game and decided in the name of that to make somthing completely different and challenege Merlin https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/67/submissions/46443 concept Ana Fedina
So far there's no pattern its only happening with the displacement maps even if i crop it to 4k and that big Emily diffuse map . im actually using Radeon (tm) RX 460 it actuly supports open GL 4.5 i was just wondering maybe if i try an old version on my lap top i might be apple to paint that freakin displacement map
Real-time character "Guy2", created for "Once Upon a Time in the East" (https://twitter.com/DDRadventure) Tris: 46157 Textures: 1x2K Juggled alot to find a good combination of a simple mesh, "less detaild normal" & "simple textures" to look good in an engine with cell-shading. Marmoset-View:…
http://www.computerandvideogames.com/466448/metal-gear-solid-v-the-phantom-pain-trailer-leaks-early/ there is english version, and prbly higher res. can't wait to see a high res version of it. so much going on.
Uploaded ratGPU 0.3.0 with ATI support and some speed improvements. Some important notes ( as I mention in the web page ): 1. The Forceware 25X broke ratGPU. Use the FW 197 instead while they fix the drivers. 2. If you want to execute in an ATI card you need to download the huge ATI OpenCL SDK v2.2 ( I know, a pain ). 3.…