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Monday morning I decided to do a sprint model from concept and this was the result. I'm quite happy with the outcome and will take this further soon. I'll be using a Trim Sheet on this too The concept I referenced was on page 157 from The Art of Overwatch, Vertical Planter Concept
I can get this for £20 beans on PC through green man gaming, but balls, just bought RE6, and I just finished 165 odd hours in Borderlands 2, so I'm a bit burnt out... I'll wait until tomorrow night :p
Its not about polys. 16k tris is good for me. Come on dudes, we have 2013, next nextgen right in front of us. Make things round .. . [ame=" https://www.youtube.com/watch?v=DLsJzPvfVmA"]Rihanna Round And Around - Best Vines - YouTube[/ame] :)
miauu's Live Measure Pro is updated to version 1.7. Changelog: - added ability to measure the size and the volume of many object at once.Select the objects, whose size(volume) you want to measure and press the appropriate button. For each object will be showed the values of its size(volume).
3ds Max has something called Real World Mapping, where you tell the material how large the texture is in units, and it scales the tiling to match. If I tell it my 4096 is 16m, then it will adjust the UV tiling to maintain that texel density. Might work for you.
isnt this a case of monitor calibration over photoshop being wrong? once 127/50% grey is gamma reversed its going to be 50% grey in linear space. if you manually correct it to 187 its going to be 75% grey in linear space. my brain hurts :/
Combining normalmaps: Open one of them. Copy the other one into a layer above the first and set it to overlay. Use Levels and set the blue channel output for that layer from 0-255 to 0-127. Merge down. Use the NVidia normalmap tools with "normalize only".
Hi. I ran into a problem with meshes flickering or popping in/out in Unreal 4. It could be hardware related but I don't get any glitches or slowdown otherwise. https://www.youtube.com/watch?v=L3gJtG8och8&feature=youtu.be Unreal 4 - 4.2.0 2x Nvidia 550ti. Intel i7 2600k 16g ram Thanks
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually