Thanks for all the encouragement guys. Here's the link, http://www.gnomon3d.com/coursesnew/10week3d/chargames.html I'll be submitting my new course description (and a better example image) shortly.
Have you tested in game? Often the shader handles normals differently. I ask because this is often present in editor, but, for example, in quake4 or doom3, this can render correctly.
That would be the best response ever! I want that sent to him and documented all over the net. The Smirnoff example. I can't imagine how he could reply to that.
I hope this starts a movement to simplifiy some games that come out, get back to their roots. For example, I'd love to play a game with nothing but one analog stick.
I think a good, healthy, flame war is all part of the learning process. Polycount can handle flame wars. If you can't learn by example, why not jump in?
Parts of this mesh has some form of weird/stretched UV's, almost every 2nd face. If re-imported into Maya or Substance Painter, and checked with a Texture it looks correct but broken in UE4. Would really appreciate some help with this thanks :) Example Pics
Hi! I think currently the scene is swallowed by the fog which reduces readability/composition. Adjusting the lighting so the gate gets captured better would also help the readability, especially the warm lights. You have some cold light complementing those, I think that's good. I understand that you want to have simple…
I'm having a real hard time trying to model some shapes like banners, flags and trash bags, for example. Is it possible to use Marvelous Designer for that? Does anyone recommend any tutorial series that I can buy on this subject?
Hi. I'm new to UDK and got a problem. After I import a model to UDK, I notice that when I zoom out my model the quality of the image gets poor and grainy. For example: Overall image Close up Thank you!