Hi everyone, I’m currently working on a project in Unity using URP, where I’m creating the character from Crash Bandicoot 4. I’m using a Fur Cards system to simulate the fur, but I’m encountering issues with how the lighting interacts with the fur planes. The lighting effects aren’t as natural as I’d like, and certain…
http://www.facebook.com/pages/Penguins-Vs-Chickens-Video-Game-in-Progress/204619409600292 (Link to facebook page) This is really just for fun. No seriousness or time limit/scale about it. Just want something to do in my spare time. If people want to join in the fun that's cool.
Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
You go on about realistic goals and then ask for $1,600,000. That's way too much on Kickstarter, please tell me you accidentally put the decimals in the wrong place! Of course, it's probably about right for how much it will cost to pay all 12 staff a fair amount (...for longer than I would suggest this game would take to…
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I'm trying to figure out how to achieve a good result using the fur Shell/Fin process. So far I've only gotten so far as to testing the shell portion of the experiment and I've run into some problems. I'd say it has something to do with my UVs if not for the fact that its consistent a crossed my mesh. As you can see from…
Have a look at the "talk slides" for this paper, "Real-time fur over arbitrary surfaces." They show placement of the shells and fins, and some sample textures. http://research.microsoft.com/~hoppe/#fur
Give Us The Funk. A funked Up Story About One Mans Rise To The Top is a game i and a couple of friends made for a game jam at our local University. quick explanation of the game: Your goal is to reach the top of the building to confront THE MAN that now controls all funk(this worlds energy source). You will reach the top…