Thanks dude : ). Here is the high poly along with a little side table. I tweaked my textures a bit so I could use the top of the table as a modular piece to slice up and make the smaller one.
I'll be working on a set of terraced cliff faces that are modular and can be used to do levels similar to the way the nwn1 editor worked. Seems like it would be useful for the mod community for mapping and also a good exercise for me.
Neat! got nothing to offer this early into it although liking the modular direction you've in mind for this piece, already envision a kick-ass final farther down the track, purely based upon examples of your previous work 🤙
Hi, another uptade to my project below. I made trims for modular interior elements and maped all of them. Also I started adding some color. Let me know what you think.
I'm using this to create modular walls and it's great! However, I'm getting tons of smaller quads on top of my wall mesh (which is just a plane). Is there a way to bake them in, so I get a single texture?
I wanted to try a modular approach to creating thumbnails, so I made random marker squiggles that I scanned and then just played around with in PS. Here are the first results: Good old pencil and paper studies :)
Well, for beginner artists like me, the bundled setup is great. It's easy to follow, and to know exactly where to go. But i agree with you: maybe two separate offerings could be made. A bundled one and a modular one.
Hey just wanted to say that i like the way the house is looking so far, i just wanted to ask if this house could be built with a texture sheet and making it all modular, not sure if its a good idea
Or how about literally "$500 to $1000"? After all, it's a modular PC system. 100 gb, 500 gb, 500gb SSD. i3, i5, i7. Geforce GTX 660, 680, 690. $500, $750, $1000.
Many thanks for the reply, It has give me a lot to think on, I guess it wouldn't need a tiled texture (I can save that for the more eye level modular pieces) . attached is a better picture of the second piece