I just noticed Blender has no way to merge two crossing edges by creating a vertex there. What I want is basically "select two edges that cross each other in the same plane and join them by creating a vertex at the intersection." Surprising that this simple functionality is not a part of Blender core? I can't be the only…
There should be no IP issues when using Blender, unless the source code is modified and publicly distributed (in which case it must be redistributed with all builds of the program or be publicly available). Internal builds of Blender do not need the sources redistributed. More information about licensing with Blender can…
uhh...damn...I've been reading this thread since past 6 pages and all I observed is that people expect soo much for free. So far I've seen that blender which DOESNT COST YOU 4K is offering you more than enough if you think about it. For starters who do not wish to pay or be shocked by the fact that professional tools are…
Sadly, this is quite true. I had played around with Sculptris a bit in its beta phaze. It was decent, but lacking in a few areas. I had already used Blender for sculpting before, and gotten some decent results with it. I played around with the new 1.0 version of Sculptris a day or two after it came out and WOW! I was a…
@ r_fletch_r: I think this is just fundamentally the way Blender works for modeling. It's both a blessing and a curse (sometimes it's extremely helpful, sometimes is't a bit obnoxious), but Blender has a more generalized organization of components than other programs. Blender doesn't really make a distinction between…
Blender still needs you ! The Gooseberry project (the trailer is already posted here, on the previous page) is in a crowfunding (only 20 days left). The purpose of this crowdfunding is to make a movie but mainly to improve Blender, make awesome new features who fits in a production environnement . Blender will be improved…
Non-Windows users will not be able to run it either and I agree with you @pior that the external .exe can be an issue in an corporate IT environment. Much better than the default still, for those who are looking for a free add-on. Looks like it has been around for 3dsmax and was recently ported to Blender. The dev is…
I guess so... I guess maybe I always just immediately create faces in Blender using the hotkey... I find you have to approach modelling different in every package... if I went and tried to make an ngon in blender, it would work? Like if I added a vertex to a circle say? Or would it automatically create a triangle or…
Wow this looks good; http://cgcookie.com/blender/2013/07/31/announcing-the-contours-retopology-tool/?utm_content=buffer275a8&utm_source=buffer&utm_medium=facebook&utm_campaign=Buffer I remember trying to retopo some roots it would have been very handy for! also in case your interested, all the art in the link in my sig is…
No I am not, and I cleanerly stated that in my post :). The quote you posted was my least assumption before any hassle to go look at the Blender's history because I am lazy. I am not a big fan of blender, I've stated that as well, but I do use it sometimes. Read the last line before dissing. Thanks :)