I can recommend ShaderTool for actual shader creation. It has a node based interface to set up a pipeline to put stuff into your shader, and then you write actual HLSL/GLSL code, so that part is not node based. It's available on Steam: http://store.steampowered.com/app/314720/
Happy Xmas everyone ! posted these from this thread link NOTE: If you downloaded the previous files from my thread please delete those and add these to the correct directory thanks :) these now use the substance folders. Download Substance Tools Updated where the files go in. now all files go in into the basic substance…
Ok, so here's where I am right now. I found a piece of code that looks like it'll recursively go through the existing directory structure of a given folder and collect up all the max files. I'm trying to integrate it with the multires removal code but it just ends up falling apart. thePath = getSavePath() --get a path…
@PolyHertz Justo and I had PMs where I suggested using ribbon functions since those already check for EPoly vs EditablePoly states. @Justo A better way than what I suggested earlier (because ribbon handles vert mode as well) is to not check for face mode, just check if your are in object mode. ( if subObjectLevel == 0 or…
I don't think there is a simple answer to this one because of how max treats editable poly and edit poly as two separate things. They behave similarly but under the hood use different commands. I think what you'll have to do is double up the script. You'll have a check at the beginning that detects which mode you're in and…
Hello! My name is Matt Webb. I am a project lead of a total conversion for the Source engine called SHIFT (http://www.moddb.com/mods/shift) It is an extensive creative racing game using Half-Life 2. Over the years of development, We have worked with modelers like Fabelar, Laurens Corijn, Robert Fletcher, and Onno van…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title set in a unique location. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. Our Progress and team Our team is…
Hello all, I have a serverfarm with 352 nodes / 5632 cores / 11264 threads. This machine is running with Linux and is going to grow to 480 nodes in next weeks. I poked around and studied the prices of online rendering services and found out that I can offer much better prices. A typical low price offer (which I found on…
I'll give it a go. Built the basics of the core design, going for an derelict industrial factory kind of window. Even this frame was a bit of a challenge for me :) Just a bit sad that I couldn't get separate luminance on the upper circle panes at the top. I could make a flat mask of those panes but then I'd have to figure…