Intro Hello! I've been working on my party game called Heads or Fails. The premise of the game is that in each mode/mini-game, your goal is to keep your head on while taking other players heads off. I've come here in hopes to find a 3D modeller/animator to help me with the game, since up to this point I've been using free…
Greetings fighters, Howling Fury is a 2.5D versus fighting game project started only a few months ago taking its inspiration in franchises such as Street Fighter, The King of Fighters or Power Instinct (Gōketsuji Ichizoku) for example. The team counts only 2 members and we are looking to expand it by finding awesome…
Hi, I'm having some trouble trying to figure out how i could achieve the following in python or mel (i'm not coder.) What i want is when with the mouse i click somewhere on a mesh it select the nearest vertex and then create a locator. Also i want before releasing the mouse Bouton to be able to drag this locator with the…
It's absolutely not necessary to go buy a giant workstation to make 3d models and hasn't been since about 2008. You can probably do the work you need to do on that machine quite comfortably - I used a worse one when I was working on first party PS4 titles. You may want more ram for zbrush but in general I'd suggest not…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
I'd say get to grips with Illustrator and Flash. Most people know Photoshop well enough to do the basic tasks of creating mock-ups. The real skill comes in being able to do everything you do in Photoshop; in Illustrator. The next step is taking your vector graphics from Illustrator into Flash and animating them. There are…
Wingednosering: Well now it does! :D Nathdevlin: Layout - Good! 2D - Yes, I agree, I should make some new 2D art thats displays more of a finished product 3D - Good thing you pointed that out! My next project will be architectural and some more vegetation Thank you for your answer, I will send it too some companies with…
It's hard to believe I've been working on this tool for two years now... whew... Anyway, I loaded an update today that fixes a bug in the material exporter (if the material had the reflaction checkbox on but no map... now it works either way). Also update the displacement tool. It now works a lot better. Unfortunately, one…
He actually did, here and here and maybe more? The Piou Piou game actually plays a lot differently, it's one of those games where the camera is constantly moving and you have to avoid the cactus to avoid the camera catching up to you :) I agree it looks similar but that image would have you belive it was a 1:1 copy which…
It depends. For me personally I would go with CE3 Reasons: 1. No lightmap baking. 2. Very fast iteration on lighting setup (you just add, and change lights as you wish, and see results immedietly) 3. You don't have to make any shaders (and you can't for that matter), but stock ones are good enough for any realistic scene.…