Hi Guys, I was hoping for some feedback on material shading, as it's one of my weaker areas. I modelled an old General Electrics cooker and was texturing in Quixel. Some caveats to what I'm doing, I guess i'm open to any feedback beyond the material settings if you deem the approach to be wack. 1) the geo in the renders is…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
I think one of the problems here is that it is a single unique item in a unique style. Nobody renders or uses just a tv asset. People wants sets that fits together. At 3d download pages search for popular. That's where the market is.
All true but it's not a rendering issue. the amount of time on the gamethread seems to be directly related to the number of loaded tiles I'm made the project workable by building HLODs, only loading a relatively small number of tiles (8x8 = 40ms) and using the show HLOD in editor toggle its significantly slower than 5.3…
Say I have a mid-poly model, that was made out of a high-poly one. I don't have the high poly one, only the mid-poly. Say I want to make a low-poly model out of my mid-poly one. What is the best way to bake normals for the low-poly model? Here is what I tried: 1. 3ds max Render To Texture _NORMAL MAP_ from a mid-poly model…
Hi I am working on a small topdown shooter project and I am experiencing some fairly harsh limitations of the unity lighting system that I am wondering wether can be circumvented or not. Currently my only option is to Work in forward rendering as I am using Shader Forge for my shaders and unfortunately Shader Forge does…
Hello everyone, I would really welcome any critique of my model. It is a Radsonne Lamp prop, modelled for real time game rendering. Prop is found here: https://www.artstation.com/artwork/rzZWG More reference found here: http://www.sterba-bike.cz/produkt/big-acetylene-gas-lamp-radsonne?lang=EN I have rendered it in…
Hello There, I've been experimenting with VRay for a while and I love the results I'm getting. I would like to try using VRay in combination with Max's Render-To-Texture to see what kind of results I can get. The only problem I'm having is trying to figure out a decent lighting setup for the object's I'm baking... The main…