Hi @ all, first I want to say thank you for all the feedback and critics. @TorQue[MoD]: You are right! The light is definitely missing. Have to spend some time on that. I tried something but the result was ugly. If you or anyone have a tip would be helpful. @odium: I know what you mean the outlines in the texture itself!…
Hi Gamerbetty. Is this a render in 3dsmax/Maya etc ? Or in an engine like UDK/Unity etc? The textures are looking a little stretched/blurry - it's evident from the pillar on the left. I think that would be an unwrapping issue, as the other textures are looking good (unwrapping wise). Also, it's so dark! Very rarely you…
Yes yes and yes :) One option is Assetto Corsa which uses DX11, supporting normals. Another is rFactor 2 using the Gmotor engine supporting normals to. The gmotor engine uses it's own shaders (plugins with 3dsmax) and will take most maps you throw at it! The Assetto Corsa engine will pretty much take any export from max…
Notes- I wouldn't turn on shaded with edges at all in max when you are dealing with millions of polys. Rather do display selected with edged faces, Max doesn't like everything showing edges. :) Also turning NURMS/Turbo Smooth on on only the pieces/elements you are currently working on helps as well. KennyTies- Yeah…
@reckzilla yeah I know Scott Homer's work, so cool. Thanks for your advice. Update on the baking and stuff. Thought I'd do a test run, baking in 3dsMax. So here is my baked lowpoly in UE4, though it doesn't have the falling/broken tiles because I'm making their lowpoly for baking at the moment. The unbroken floor tiles I'm…
Some great advice. 3dsmax has "preserve UV's which is great for tweaking geometry and not hosing your UV layout. Inside Graphite Modeling Tools there is a Tweak UV setting also, this helps you buy letting you slide the UV's around while looking at the 3D model in the viewport. One other thing you can do is start with your…
These tutorials are meant for beginners, but you should at least know how to use the program. One of the best beginner tutorials would be the Joan of Arc one, lots of information and very complete, but nevertheless some basic understanding of the programm you use(in this case Maya) is needed. Maybe you should look at mayas…
Its the results that always matter. If its render output usually the frames, if its game assets usually the correct file format / textures but all that can be output with blender. Also check out milkshape if you need to convert to specific formats, as its free for that stuff. You are asking for the best cheap option for a…
and modelling toolset from 2010, which fades in comparison with rapidly developing zbr. what is 3Dmouse? I use 2D intuos. I don't want to guess and assume, but autodesk has a shit ton of cash from autocad licensing. maybe it doesn't sound that stupid to actually hire new people if their current r&d are too buzy optimizing…
So I tried to model as much as I could as quickly as I could because my 3dsmax trial is going to be running out in a few hours. This is what I have after working on this for 2 days. I'm still a total noob and the idea was to just get as much done as quick as I could while trying to maintain decent topology. Definitely had…