Shader Fusion is a node based shader editor for the Unity3D game engine. It allows the user to create extremely complex shaders and effects in a flowchart-like environment. Anyone who has used the Unreal Engine 3 material editor or Mayas HyperShade should be very comfortable with it. I have finally got a beta package to…
Hi everyone. after trying to make it in the game industry as an artist for 4 years with no success I am heavily considering learning to code. I want to make games, however I haven't coded anything in 10 years and that was in Visual Basic. If I want to learn am I better off jumping straight into a language like C++ or…
Hi ! My name is Hermann Kayode , i'm 32 years old african game designer and mostly an 2d artist I have a tiny video game project i want be done quick to launch it on my website I look for someone experimented with Unity wich will do quick stuff on my project to help this done I can't pay (i'm broke now , i tried hard but…
Hi ! My name is Hermann Kayode , i'm 32 years old african game designer and mostly an 2d artist I have a tiny video game project i want be done quick to launch it on my website I look for someone experimented with Unity wich will do quick stuff on my project to help this done I can't pay (i'm broke now , i tried hard but…
Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost…
Hi there, I'm a student working on an academic game project. I have experience with and can read code, but it is not my strong suit, but I am mainly an artist and designer so I need some programmers. While I have done this kind of development before, I was helped by friends who graciously donated their time for a…
So I'm learning SD currently and I'm finding it odd that the blend node only has two inputs. I'm thinking there has to be a more efficient node to this with. Why not just be able to "+" to add more inputs and select the blending mode for that input. Heck even if you can only select one mode for the whole node. Am I missing…
It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
Bringing this thread up again as I just ordered Animal Crossing New Leaf. Haven't played AC since the Gamecube one, which I had a lot of fun with back then. Some interesting games coming aswell; Monster Hunter 4, Pokemon X & Y, Super Smash Bros etc. Friend code is 1719-4632-2226, feel free to add me.
I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…