My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Alright everybody, it's here again! (Crept up on me, for sure!) Share your inktobers with everyone here. Let's make this another great year! Inktober 01 - got some warming up to do..
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
I think if you like both programming and art your best bet would be on technical art. Technical artist is a guy who serves as a bridge between coders and artists. Daily responsibilities can include writing shaders, coding tools for artists, setting up animation state machines, optimizing game assets, writing technical…
Ok, I looked at the first error code; http://forums.nvidia.com/lofiversion/index.php?t63287.html Seems to be a sata driver error BUT it would be alot more helpful if you explained about the error: when it happens, how quickly etc etc. The majority here are not Microsoft engineers so all these codes are pretty much…
Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…
SD 2017.1 For Substance Designer’s first number-less release, the bakers are undergoing a deep revamp and this is only the first step into making the baking process faster and more enjoyable in subsequent releases. Other updates include improvements to the graph, the HBAO filter and the Autolevel node. More information in…
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…
If you're ever in the mood for paid software; Cinema4d - capable modelling software, although some people swear by it, others dislike it. Coda - hands down the best code editor. Xcode - if you ever fancy coding something in Objective C for Mac or iOS Fontlab studio - making fonts Pages, numbers - OSX's cheap and very user…