Hey guys, work is having me put together some render farm ideas. And wanted to see what you guys thought. It mostly exterior Archtectual work we do. But may down the road do some realflow or fume fx sims Right now we have 10 dell PC's acting as our farm. And we would like to get 10 to 20 processors, i7 quads cores or xeon…
I'd be more concerned about polishing this up to be honest. It's not bad by any stretch but there are a handful of schoolboy errors that could be fairly quickly resolved and make the piece a lot more hire-worthy The scene is hard to read in most of your images because it's basically got layers of noise at various scales…
Hello again, I've updated DataHive taking into consideration a lot of the feedback that people have provided earlier in this thread. @Pancakes: you said there was no action before, but I guarantee you'll see plenty of action in this latest update! ;) I hope you like. BTW -- I am aware of the player character's animation…
No this is great, blockout a scene and start getting a feeling for composition and what you need before committing to anything. Once you feel happy then you can mess with some basic lighting (this helps me with composition) and then move to floors, ceiling and walls. Then move on to your assets, wrap those up and then go…
I actually haven't hooked my iPad up to my computer since the initial set up! I hear that wifi synching is coming soon so that may change. So here's another cool app recommendation from me, FL Studio Mobile is out and is currently at the introductory price of $19.99 - I like it better than garage band because I'm more…
Cheers for the feedback Scoob :) I guess the face and lace tattoos things are personal tastes and deliberate design elements that were there from the first concepts (unable to show here unfortunately). Totally agree with everybody about the pose but thought I might get away with it! Decided to quickly throw a basic relaxed…
Lighting in games has always sucked and continues to suck. Its the advancement in shaders and post FX that have really given games their boost and allowed artists to relax a little. Sadly both of those things are also lacking on the ultra low end hardware... Depending on the game and the assets you could probably…
What do you mean by 'can you' ? You mean professionally? In videogames? There were dedicated texture artists at the last big company I was at sure. But I wouldn't want to be them come the decision making on who to axe in the next big layoff. Film splits up the disciplines of modeling and texturing far more than games.…
i've done some FX shapes like this in the past for planetside and swg, but honestly i found it wasnt really useful for muzzel flashes. flat camera facing sprites and/or local space locked sprites, really seemed to be the most efficent way of muzzle flashes for myself. they need to be big and bright and really quick. .25…
Well, i'm just kind of an FPS and loadtime whore. So if there's lag, i bitch a lot . Mainly BF2 and HL2 deathmatch. I've been trying to run fear but my poor geforce FX 5600 just wimpers in the corner. Specs: AMD 3200+ on an nForce3 mobo 1gig of dualchannel PC3200 160gig hdd and a geforceFX5600 ( ) And i'm not really saying…