Thought that was some really interesting research by Ryan Schmidt (Meshmixer creater). It's bascially using curves on a surface to create patches with tiling details on it Bit techy but cool to warch: http://www.youtube.com/v/zm5nosxKZvs?version=3&hl=en_GB
so the creator of the xbox is working on a ds like tablet thing for microsoft, and looks promising, if it has pressure sensitivity i can see this being a neat little sketchbook.. http://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
yeah look like that the gyrobomp and 4 items above the last one at #2, the first and second one at #3, the first and the third one at #4 havent got the item and/or creator names yet
It's probably been brought up a few times, but it would be nice if thread lists *all* showed the last poster, as opposed to some showing the creator and some showing the last poster. It's quite confusing ...
Sadly here is the start on the "Fierce" animation. Regrettably the rig is unbelievably broken and is no longer supported by the creator so time to find a new rig and go with the same general idea. https://gfycat.com/SeriousOrderlyCrayfish
It's 100% fine that most things will have been made before. Its quality that we're after with this. I'd like to think we're more exposed to this sort of creation than the typical minecraftskins.com creator ;)
Bro I am in LOVE with this...and Joe Mad is my boss! Im gonna show him this as soon as he is back to the studio.... Vigil games, creators of Darksiders...Great work my man.
For Unity you have Commander-Keen(?) who made a node based setup plugin iirc. As for a 'unique' stand-alone node shader creator, nope, there isn't one, and I'm honestly surprised.
This model reminds me of something you would see in Team Fortress 2. I think creators are still earning money from submitted assets, but not the 6 figures when it was first implemented.