Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
Here are some notes I made for your city environment. 1. Shadow colors need to be tweaked to show lighting from the sky and surrounding environments. This is typically achieved using a skylight and global illumination (this is usually done through baking in UE4 although there are also real time solutions like LPV). All in…
To fix what you have will require more knowledge then to make a new one , there is barely anything correct so what every you learn will be an improvement My suggestion is to do the exactly same thing but this tile slowly
For the last few months my quarantine project has been to make a stylized environment kit with an emphasis on organics. I wanted to take some of the plant construction techniques I learned on WoW and apply them to something different. The kit is inspired by Vasquez Rocks natural area north of LA, which I visited two years…
hey guys. I'm making an oil worker basemesh to sculpt in Zbrush. Can anyone give me crits on my proportions so far? I'm planning to sculpt in a tank top for him. And then I want to give his shirt some bunching up and wrinkles above the belt so I bulged it out a bit. Anyway, I'm trying to improve my anatomy and…
The Cake is a Lie! ehem, I think you have pushed it as far as you can. No matter what you are planning for it, I would go ahead and make more food stuffs. Gives you more practice and looks better for demoreel or something.
So a few things: 1) Your normals are obviously not displaying correctly in max, this could be any number of things but to me it looks as though you altered the mesh after you baked the normal map. I'm basing this on the the fact that your side profile looks completely different in 3DS Max than it does in 3DCoat: Tangent…
@tidus - Yeah definately, alot of the textures atm are first pass, ive generally been baking things out to make sure they work and then moving on to get everything in. Ill go back and polish and present each element as the project goes on. (2020 at this rate!). I agree they're super flat, ill add that to the list of…
Hey! So I couldn't make it on time! Too bad... But I'm gonna finish it for sure. Is it ok to just start a new thread with what I have so far? And this way maybe get some more opinions on the final model.. @fefs Yo, man, good idea to make a recap of what we learned. I like your model.. Perhaps I would have tried and render…