Blizzard has one type of fan and they love the art direction and game play of their games. The rest are customers. They really don't understand why Blizzard makes the artistic choices it does. I see these customers making a lot of noise. And by make noise I mean the classic MMO message board mentality: "Feel significant by…
many people ask for updates for older modules of max but the fact is that often the original engineers that worked on that plugin do not work for autodesk or the 3dsmax team any more. I wouldn't be surprised if some of the PF code is already a bit dusty and just a overkill to make it multi core enabled- its just code from…
CODs always look well made and polished, shame about the actual gameplay and storyline, even the multiplayer has gone downhill. I'm all for trying out new things as the series progresses, but I felt after COD4 that they just tried to do too much, they also messed with the layout of the multiplayer maps, and imo it made the…
@ GE, sent you a pm, sorry I didn't get to you sooner! Hello guys! Just wanted to keep everyone up to date. I am now booked for the next 3 - 4 months. I am looking to connect for larger projects which are starting their development timelines around late July to early August. Here is my latest work expect a lot more stuff…
Subdivision sketch: No. Really, it's all the same. In some ways angular shape intersections are just curved intersections without curves and curved shape intersections are just angular intersections without corners. Both curved and square shapes can be joined to curved surfaces using the same basic loop routing strategies.…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
You could look for web based node editors. Like this one for WebGL shaders https://nme.babylonjs.com/#UPFJUT#2 It's a bit difficult to use on a small device though, so you should try forcing your browser into desktop mode, to override mobile layout limits.