@EminentSun Thanks ( ^▽^)/ And ya that hierarchy, was totally not designed to be easily understood for anyone outside of the original team who created it. Especially how scripts/components they use to control the scene with are linked together; don't get me started on that ╮ (•˘︿ ˘• ) ╭ but... I should not be one to talk,…
Thanks! But nope I already have that bookmarked. That is a excellent site though. This site i'm talking about a site that really explains color moods and color theory for environments in detail. EDIT: I remember one environment example that explained color theory. The example was a shipwreck in the middle of a dark jungle…
Hi and thank for the very informative post, I agree regarding the painting in Blender is very weak compared to Mudbox and after all these years in the industry i found that the most infuriating thing is never being able to work in one software. I have nothing against having options but i would like to have my 2000$…
Hey Jeremy, Thanks for contributing your advice. I'm starting to get into FX more as well. I work in mobile games, so sometimes we have to step out of our comfort zone and tackle tasks we don't usually do (I'm a character artist by trade). Are there any books or online resources you highly recommend for VFX artists?
HOLY CRAP, DAZ.... of all the random people to grab a portfolio of---that was an old friend of mine from High School that I haven't talked to in YEARS.... I was looking at the name thinking..man...this guy seems familar when it hit me. He was talented then, he's talented now. I should send him a message and say hello!…
here're few things I did for that game. Feel free to crit; while the game has shipped I'm sure I can use advice for future reference. this one was done at the publisher's request, but I don't think it got much use except on one page on the website. couple of enemy animations Spider Tank Enemy Grunt
Hi guys i want to share with you my foundations final project at Think Tank Online. I decided to translate to 3D the amazing concept done by Seongmin Park. Hope you like it. Original concept: https://www.artstation.com/artwork/rZ5DL Better resolution images and more of my work can be found on my…
Thanks for your answer. That's what I am doing in the moment. Deleting segments by hand. And yes, using other apps to get this done is an option as well. But above script is kind of helpful for a bunch of tasks. Cleaning CAD data could be easier with it as well. The strange thing is, that the script worked once, but hell,…
Nice work, in some areas I feel there is to much repetition, as in the same material is used for too many parts, I think it would be nice to break these areas up a bit like the air tank.
WIP 13 Further detailing the cannon. Now gonna need to get loose with the noise detail pass and damage details. Need to gather references for those from damaged tanks, etc.