Hi All We are a gamebased/eLlearning/serious games company. We are currently seeking character artists and animators for a project which is starting just now. There will be 3 characters in a cartoon/stylized render style with around 1 minute of animation (mostly gestures and looping animations) It would be preferable for…
Hi everyone, For this personal project I chose to sculpt a 3d fanart "collectible" of Hyorinmaru, a character in the Bleach anime, to improve my skills in modeling/sculpting and have a better understanding on anime/stylized anatomy and sculpt. C&C are always welcome and if you have any questions I'd be glad to answer as…
I need two 3D character models created in a certain style. I'm not looking for stylized characters. The budget for the models is $1,000/each if you will need more than let me know. If you have your own pricing also let me know. Escrow will be required for this project. If I like your work with the first character then I…
Hello Polycount, Hoping this is an okay place to post this. I am looking to get some feedback / critiques on my resume and portfolio. Just a little about myself; I love hand painted / stylized art and would love any job doing that type of work. However, I'm not limited to that as I'll take anything environment / prop…
Hey guys! Here is what I have been up to in the last two weeks. I wanted to give katarina a 80s style skin, so I put the whole the clash discography and pushed out a few ideas, I've had a few sketches and restart the Point of view a couple of times, here is what I got for now, focusing on the character layer pretty much…
Greetings fellow Polycounters! As the title suggests, I am a 3D artist with a focus on characters and textures. My skill set includes: * Low Poly Modeling * Hand Painted Texturing * Blender, Maya, Zbrush (Basic) * Photoshop * Unity * Video Editing (Premiere, After Effects) Current Status: Available for work. I love…
Hello! I'm a 3D artist currently living in Michigan looking for freelance work. I specialize in stylized characters, but also do environments and props in a variety of styles from low-poly to realistic. I can do basic rigging and animation as well. I am finishing up an internship soon and will graduate with a Bachelor's…
Hey! Thanks for requesting a review. First things first, could you add your portfolio and linkedin to your polycount signature? From your portfolio, I take it that you are looking for work in hand painted stylized projects? That said I don't see any issues with your portfolio presentation. Love your work! Your resume,…
Cool model! My opinion is that materials make or break a render. I feel yours is in between. There are some things I can't quite say why, but some are: 1) The texture scale. From the distance you have the objects, the materials look to large to me. From this distance they would be more ....subtle? I just looked at some…
https://polycount.com/discussion/221392/sketchbook-frank-polygon#latest This guy might help, though he is more towards the modeling only and not the uv's but i'd say tighten the corners as best you can, there are also tricks like 45/90 degree angles made into more sloping edges away from those "harder" edges so, i think…