I'm new at modeling and have been using my school's computers for the last semester but I'd really like to start working from home. I've expolred both options for custom built machines and pre-built. Anybody have any suggestions for a machine for this type of work? Looking at spending $1300-$1500.
Hello everyone, I recently finished a 3D modeling, meant to be a skin mod for Monster Hunter World. I wanted to focus on detail and "visual fluff" I'm now looking for critique in order to improve. Here is the sketchfab https://skfb.ly/6IGBw Here are some screenshots Any feedback is appreciated, have a great day !
Hello. I used to use this method. On the low-poly blank I added modifier "Subdivision Surface". This method is now no good for me, since lost the original geometry of the model. Recently, I learned about Declimate, but it breaks the map UV. Advise please plug-in or software for optimization. I use Blender 2.63
I built an app that puts snapchat filters on dogs and cats. Everyone loves this app BUT we only have 3 effects right now. Need a 3D model, simple animation, and texture that will be put into Unity. We move fast so your work will go LIVE into the app in 1-2 days. This is going to be big. Looking for a designer who is…
I did my third approach to Substance Designer model graph and still couldn't do anything meaningful contrary to Blender construction nodes where it's instantly cool and understandable . Can't even import a curve since most of my procedural things are curve driven usually. So wonder am I missing something great and…
Let's say the model consists of a hundred of cubes that intersect each other in various places. It's a single object, but it's not a watertight mesh. Is this a problem for engines like Unity or UE4? Or, is this considered a bad practice in AAA studios?
Digital Jesters have started a contest for 3D modelers, it's open to all (not UK only)and there are some nice prizes to win: Here: http://www.trackmaniagame.com/index2.php?txtShow=page&ref=modelstunts_comp OgrO
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…