Yep everyone just deals with it, there has been a few pushes by a lot of communities but to problem seems deep rooted and is difficult to change. Here are some tips that should help you deal with it. The very tip of the mouse pointer is what counts in max... So the bulk of the pointer doesn't matter. So if 90% of the…
I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
if you're intending to do any actual work the CPU you buy will have at least 6 cores/12 threads so there's no choice to make between single and multi-core CPUs I've got a 10900k and a 5950x on the desk in front of me and in practical terms there's sod all difference between them unless you're doing something intensive and…
Hello all, I'm a freelance out of maryland doing more film type work, though I used to design games ages ago now. The urge to code comes over me every now and again, and learning all this 3D stuff will be great if it ever come down to me designing a game again. That being said I like some of the help I've seen here and…
Just bought the demo for 99 cents at Target. Comes with a code for preorder skirmish map, and 5$ off the full version when it comes out. Still at work, but I have my night planned. After Playing Edit: Well, it's uhm... boring. It's literally the Generals Engine with normal maps, the tech tree and number of units/options is…