Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
basically anything you connect to a time node that uses the raw time value into an output, (ie not taking the sine of time or some other bound limited function) will start to look like crap very quickly. Due to how the time node's value increases without bound. before you ask, udk's panner and rotator nodes have the…
Hi guys! I’m a Unity3D-developer and I’m working on a Mobile Game Editor - the app where you can code mobile games right on the mobile device. Currently it’s on a relatively early development stage. Nevertheless I’d like to gather the feedback on what I’m doing. Please, take this short survey (there’s a short demo video in…
Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…
For example you need to share same transform or same directional warp for a several nodes ? I use "expose" usually. Did it for years . But it's just monstrously inconvenient way IMO. Because once you expose something it's locked and you have to do many extra clicks to go into parent level , tweak something then go back…
Unreal Engine 4 might be what you're looking for. Most of this can probably be achieved with Blueprints. You'd still need to learn basic coding concepts, but not necessarily how to actually write code as Blueprints are a Visual Method using "Nodes" and "Wires" to create code.
Yeah, I know. Valve has already said that they're going to stick to Source for a while because they can keep updating it with new stuff as the technology comes around since it's structured to be very extensible or something. I still wish they'd start work on a new, more modern engine with an easier, more powerful toolset…
Company and Project Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis…
about the "not release scripts to public" all fun and productivity and so on aside, dont forget that your fellow coders are paid for this job. And when they boost the artist's productivity, they help the company again, which of course wants to get the best return for their investment... you one can argue that it's sad,…