I did some new renders. I´ve changed and adjusted the specmaps and the reflectivity so that the painted parts arent as bright and reflective and that that the damaged parts have less spec. According to my refpics, the painted parts still have some spec/ref left so i didn´t tone it down entirely. I´m going to try to add…
Having some trouble importing this head here. and all I get is this. As far as I can tell I've been following Pior's Tutorial pretty closely. It's odd to me that I can get everything to show up in the editor fine but in game. It makes me think maybe my code is wrong? <font color="orange"> Part Text </font>…
*incoming quasi-blog post* So I've felt pretty inactive around here the past couple of weeks, but for good reason! After being together for over 6 years Gail and I are finally about to tie the knot! Hizzah! Needless to say, I'm pretty stoked. Nervous. Stressed. Happy. But above all else.. excited. It's been a long time…
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
a second uv set is more mesh memory and generally harder to place and manipulate than decals decals are generally more expensive to render, involve an extra material, can lead to sorting/depth related artefacting and are generally more work to manage. modular construction makes sense if you need to repeat a lot of…
Thanks Cybergame: -Yes I mirrored a lot of stuff, except for the main body/turret and the gun parts everything is basicly mirrored. And then things like the underside of the turret/tank are scaled down a lot. Should have been even a bit more "agressive" even in overlaying stuff. After doing this and my last work, I sort of…
JurassicPerk, absolutely know what you meant with the size references. Dunno if it's the same issue you ran into, but when I made the mesh the sticking parts with the holes (in the base, the ones you marked as '15' units) were too long and I had to pull the whole thing down, but just using the scale tool would mess the…
Hey guys, I've started making lowpoly and couldn't hold myself and try to texture at least 1 piece for PBR:) Here is what I've got so far: My goal for lowpoly is about 20-25k for the whole model and pixel density of 4k per meter. I'm planning to texture each part separately, so if I decide to make another part in the…
Welcome to the forum, and your character looks super cute and awesome! sword design dosnt really match character design, other then that its looking really nice! love the rendering and color choices. what I mean about the sword is that its very jagged and detailed compared to the character, which only uses smooth round…
You can extrude a cross section of the trunk along a curve(s) for the main trunk. For the smaller branches you can do the same at a smaller scale, or just extrude a face and bend/twist or split as you go. Make a few variations of small branches (be sure to UV these before duplicating to save time later). Then duplicate and…