Is there some general things new people struggle with? The same type of stuff you see questions about here and elsewhere online? Baking issues, general workflow questions, lack of software understanding, so on? Or is it more related to lack of game development experience? Struggles to get work done in time. Issues…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
I've been following a new Zbrush tutorial and am enjoying it quite a bit. I am pretty happy with how it's coming so far and am looking forward to continuing it.
It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…
Joopson, if I may ask (and sorry for derailing the thread), could you elaborate on how you feel that the modeling methods in Max and Maya are different ? I keep hearing people mentioning it, but I do not quite understand that statement. Of course if we are talking about overall object operations (like, the very unique and…
"Thanks for all the suggestions, everyone. I am going to brush up on low poly techniques, as that seems to be the main message you're all sending. I hope the tools have evolved from last time I did this." TBH it's really not much about any new tool or technique, but rather about one's bagage and experience when it comes to…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…
I attached a quick example below. I'm struggling with how to derive a solid one-bit style mask from two heightfields blended using the max style blending. My mockup below is basically approximating some pebbles I want to blend on some sand. But I can't use the original pebble generator as a mask because a lot of the…