Sir Ian Livingstone, co-founder of the Games Workshop radio interview on 22 February 2025. He’s a successful fantasy writer, having co-created the Fighting Fantasy choose your own adventure series, and has also worked in video games, launching titles like Lara Croft: Tomb Raider and Hitman when he was chairman of Eidos…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
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Hi there! A strange issue blocks me now on my new laptop- I cannot move the pivot in the common way (Ins.) Can anybody tell me which key this is supposed to be?? so crazy!:poly127:
Willing to 3D model or program for your project for assistance with Unity Mechanim. Must be very knowledgeable with Mechanim using layers, many animations, blend trees, ect. Message me on Skype if interested at "itscheathem".
Hello, I'm finishing a game art and design course and was seeing what people thought of some of the pieces I have at their current state. I've got more images of each at my website knotts3d.com
Yeah, like if you do a test and make it an edit mesh out of the blue result, might turn up the issues mentioned above. I'd do what Frankpolygon has been saying & go to the lowest, cut out the area i need and punch the stuff in & work back up. Hopefully NOT having to re-edit or cut anything out, even building the space…
For me since i absolutely loathe dealing with scale in zbrush, I always bring in source meshes to max and make sure my scale is set there (cm) and work from that. The scanstore meshes i've worked with are always really tiny...some i have to scale up 20k-50k percent. On working with scan displacement maps (and other super…
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