Start small, aim high (with that small piece), rinse and repeat slightly increasing the next project to surpass the last and I mean small. This would be considered to some as stagnating the progress of any who follow this method but i don't think so. If you made said box and decided net time i will make 2 boxes one of…
Hi ! I'll throw in my two cents. It may sound a bit counter-intuitive, but even though it seems like you are near the end of the journey as far as asset creation steps are concerned (sculpt - bake - texture), it is actually just the very beginning when it comes to developping a convincing and subtle stylized realtime…
As i said, poopipe, i am not a skinning expert. i thank you VERY MUCH for mentioned Skin Morph modifier: i didnt know about it, read 3dsmax help about, went search some tutorial and found this modifier is great!Didnt know 3dsmax has this tool (i really missed it for a long time): thanks. For those ones dont are…
translateMatrix = transMatrix subMove * ((eulerAngles subRotate.x subRotate.y subRotate.z) as matrix3) * scaleMatrix subScale This line builds the target transformation matrix from the input parameters. I do it all in one line to minimize code, and maximize confusion. :) A transfrom matrix is built from these components:…
Thanks a lot guys for your feedback/comments/suggestions :) Totally appreciate that. As most of u suggested, added more large background pieces, more light/shadow contrast, post-process tweaks of the colors/contrast too. Added/re-aranged some close ground pieces for extra depth/parallax feel. I did not really target for a…
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
Hi! Finished all rooms (every texture is imported, every material is created, every mesh is placed and have one material applied), now i will: - Review materials and what can be changed - Review textures and delete the garbage - Review animation speed of fishes - Optimization is under way - Extensive test light and…
@manuelfuentes13 Hope you are well and thank you for reaching out on this thread! I am always open for more of these. You will find my answers in line below: 1- If it is recommended to contact recruiters personally to ask about what they are looking for specifically to better tailor my application to a specific company. It…
Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…
Nitewalkr, as I stated turning of smoothing is indeed a viable option. The problem is that you will lose the perfect curvature of the form in some places (it will just be a series of linear facets). You can just correct this by using the move brush and tweaking these until it looks right. That said the creasing workflow I…