thanks people. i had to put raiden on hold since i'm currently working on proposals for local job opportunities but hpe to be able to return to him very soon. thanks for posting the pictures, however i'm not short on footage - i've hooked up my playstation to a video capture board - i have lot's of footage but even in…
You've got some nice shapes in there dude, good stuff. The overall anatomy strikes me more as being incorrect rather than stylized, although that's just my personal preference. So I'd suggest either pushing the style further or correcting the anatomy more towards something realistic. Here's some rough photoshopping I did…
yeah set up good smooth groups or leave it off. instead of multiple lights/one big bright light like it looks you have set try setting the self illumination around 75% to make a good wireframe render duplicate your model, add a Push or similar modifer and set it to .01 or so and set the material for it to wire(and color to…
Hey there! My name is Kevin Liang and I have four-plus years of experience working alongside various companies in the concept art and illustration field. I've freelanced for numerous indie game projects in the past and have two shipped titles under my belt so far, the latest being a 3D top-down MOBA brawler game called…
Hello, I am looking for a character artist proficient in a stylized/anime art style. What is required: Able to develop and refine new and existing characters. Communication regarding the job, progress updates etc. Able to animate these characters (these are suited to a 2D platforming game eg Idle, Running, Jumping &…
Hello, I am looking for an environment artist proficient in a stylized/anime art style. What is required: Able to develop and refine new and existing environments. Communication regarding the job, progress updates etc. Separating/Layering sections of the environment (Foreground, Background, Misc etc) What would help:…
Hi Guys, My name is Matheus, and I am 3D stylized artist expert in modeling low poly assets(props/environment) and mainly looking for projects with hand painted textures(props/environment/characters). B) Games like Diablo 3, League of Legends, WOW , Battle Chasers are examples of similar my style.…
Hello everyone, I'm delighted to share my latest personal project based in a customer-provided concept First of all I wanted to thank the client for giving me their trust and give me the opportunity even if I have experience in the field ( https://studiosoup.tv ) With this project, I wanted to deepen my knowledge in…
Hey you lovely poly-extruders ! This is a quick scene I cobbled up with megascans assets to practice lighting in different times of day. HDRIs are from hdrihaven.com (f'ing love this site), the lighting is fully dynamic, using tinted DFAO and coloured bottom-skylight to fake light bounces, everything is lit via a…
Hi guys! I've been in the industry for a while but never had much love for poking around shaders settings and such. So when it comes to properly explain to our shader programmer the kind of result i would like, i end up not being sure if it makes sense at all. What i'm trying to achieve for our stylized game is to use the…