I would add that she looks a little thick/squat at the moment compared to the concept art. Maybe give her a little more height or thin her waist out a little bit?
such a nice game. Can you PLEASE make a Panda Character? :P My nickname by the Mrs is Panda and hers is Penguin and she screamed when I shown her your game! :P
Loving the Tachikomas, but her knees look like the weights could use a bit more tweaking. Her eyes look like she's freaking out in the scene pose. Great work overall!
her face looks really lumpy. Are you using a specific person as refrence? If so post your ref here. Her shoulders seem a bit too "pulled back" and not relaxed enough
Hey Hey, Thanks guys :D . Just got in from Darwin to see the rubbish I made sitting snug in the middle of everyone's Awesome arts. Great work, and Hi-Five for everyone.
Current progress. Just using matcaps for visibility. A friend told me her torso looks a bit long, and to push her shoulders down a bit. Deadline is approaching in about 6 days.
Her hips look a little bit thinner than the concept, or maybe you made her too tall... The figners can be more elegant (pretty much orkish for now). Great work
Vig, you got straight to the heart of the matter heh heh crazy shit indeed. I must must be the foremost expert on 3dsmax patch modelling in the uk by now(probably the only one)
Sampsonite-thanks alot Hey guys still not finished yet, but I put together a progress picture. I'm sitting here cracking up to myself over the early version of my hunter. I think it good to sit back and reflect on your work. I used the burn tool on the green parts, to make the figure as a whole pop more. I plan on…
For most of the time i thought they used a real actress and let her do her craft so that it looks "uncanny valley"'ish and i think the deliberately made it look ( lighting wise ) like its a CGI/greenscreen composition I think i remember reading original posts by the creators that it runs at 4k / 30fps on a 3090 GTX, but…