Hi.I have not to much experiance. you can check my porfolio but I am wanna work in a team for improve my skills.Already working on my personal projec in UE4 but can cooperate with somebody for new project or work on my projec together
This is a scene I have been working on in UE4. I wanted to see what kind of scenes I could make with world machine and then went from there. I have been working on it for about a month now. I would love some critique.
Hey guys, Just looking for criticism / comments on my work: http://www.simonburford.com/ Do you think I should move the other / unfinished work to the top and rename it to props or something? Even though I didn't create some of the models? Thanks!
As a Zbrush exercise I made this, based on the work of Joey Kutzer.High Poly in Zbrush, 3dcoat for retopology, Quixel and PS for Texturing. Marmoset for rendering. Learnt quite a bit about what to do and what not to do, if I was to do it again :) C&C welcome.
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
Hey guys, I'm putting up my portfolio for review. I'm open to all critiques and suggestions. I'm feeling more confident with how my skills are developing and officially putting myself up as "looking for work" :) http://www.alexkam.com EDIT: Added an update, see post below
Hi, I am looking for an artist, who will prepare a low poly board based on attached artwork. Perfectly if an artist could paint needed textures on his own. If needed our 2d artists can help. It is important to keep the style and lighting from the illustration. Best regards, Michal
Fabric canopies offer shade to travelers visiting this ancient but still inhabited temple. Wanted to get away from sci-fi interiors and play with outdoor lighting a bit. This was also a good opportunity for practice with Unreal's cloth simulation tool. ArtStation Video flythrough C&c welcome!!