Hi all! Long time, no update. Unfortunately have to split my art time 50/50 with Dissertation writing. I've been working on my base textures a bit more. I have several sculpts and diffuse textures done (a few still need a bit of polish to make them totally seamless). Trying to stay closer to the concept, but still give…
That doesn't look right to me, it looks like you rendered a diffuse map with a normal map applied and lights and shadows ticked on? Typically cavity maps don't have a direction to the lighting, it's just a pits and peaks kind of thing. The cavity map baker in 3dsmax only works with the target geometry (typically a low poly…
====Day3 progress==== * after settling on the final low poly mesh I used UV master in zbrush to get the UVs in place * then I exported the both a highpoly and lowpoly version of the model and to bake the details within Substance painter, and started painting only within the base color channel as I am still not sure on what…
Sup doodz Was doing my daily "reference" surfing and came upon this gem: http://www.bigboobsalert.com/xx-cel-mugshots.php So now all you character modelers can now make females with those super-heroin proportions enjoy
So I hear it's common practice to combine a displacement map for fine detail, but for the really fine stuff, micropores, wrinkles etc you combine that disp map with a normal/bump map. I'm having a hard time baking these out and making them fit. Here's some tests. I'm baking from subdiv 6-1 in the first two. But when you…
That's right bitches! Johny and I are gonna be making a little trip to the US of A. Earthquake invited us to crash at his place, so we are going there to spend some days and see the sight.. not there is much to see in Iowa, but ok I guess. We will be flying September 2nd and stay till the 6th. So if any of you guys want to…
This is one of the strangest ideas I've seen, I think you should make it into a jet bike with 4 fold away legs so the cat runs with rider attached till it reaches full speed then a turbine kicks in and woosh, off they go! I like Anuxinamoon's idea with the tail, but not a furry one :)
Hey man! This is cool! I think I might be able to help with a couple notes on things I spotted. First off - Personally I enjoy the extreme walk in GIF A more than the more subdued versions in B and C. I think the exaggerated movements suit the character and LoL better and I think you'll have a better end result if you work…
Hello everyone! I've been working on a project that is based off of a concept from Diablo III. I kind of used this project to learn more about different processes/workflows and I do have to say, I've learned quite a lot! As you notice, this is not a recreation of the concept and just more of a reimagining. Most, if not…