What program did you screenshot this in? Do you have Marmoset Toolbag? The lighting is flat. Better to see it in a small scene with ground plane and shadowing and you can also display the wireframe of the model. Will this be part of a more developed street scene?
What I want to do is go into some raw footage and put music over it, change the scenes to give it a story, change the lighting in the scene via video effects, green screen, dialogue, storyboard... basically an indie film maker/machinimist.
Yes, most of the light process will be hand-painted, with a "global soft top light". There will be Lights in scene, but something very soft, probably hand painted in UV2 I'll try to add dynamic light into the scene to see how it blend and if it does the trick :)
Yeah, they were pretty stretched in that scene. I smoothed all that out in zbrush, and added a lot of surface interest in the scene. (I hate these early stages where it always looks crappy) Anyway, wire and sculpting pictured below. On to tweaking and optimizing!
A scene with hand painted textures I did a year ago. Creepy victorian house on an island (sorry for the overkill of fog etc, first time i worked with UDK and made a hand painted scene. I really went nuts :s )
Same for me. When I open a scene the render editor, etc. open where I left them when I last close, but a new scene requires setting stuff up again. Never tried to figure out a workaround.
Thanks fam, it's gonna be an asset for a bigger piece so hopefully I can grab a quick render from that scene, but that would be hilarious having just a little roomba in some big ass battle scene, cleaning up some guts.
I added some windows, actual window models still ned to be made but it added some more sunlight to the scene. Dont have much time to work on this scene in my own time but the weekend is comming up so stay tuned!
Stopping on the summoning scene for a bit to re-vamp a post-apocalyptic scene I did about a year ago. Testing out my modular pieces for these brownstones before I go in and sculpt various bits and make some new substances.
Cant say I dig the rock in the upper right...looks like a square and looks odd in the scene. Before you do too much work on the individual assets...you should take a step back and make a basic blockout of the scene.