Hey everyone, Stupid easy, but I can't get it to work I'm trying to import maya.cmds as maya USING the userSetup.py file. I'm in the right file path {C:\Documents and Settings\<username>\My Documents\maya\2016\scripts}, but it won't load when maya opens up (tried maya.ls(sl = True)) Can anyone help?
thanks okidoki Unfortunately they doesn't mention any issues I have. I found a few workaround on my own although. Support is still totally silent for some uncertain reason. Octane is still a champion when you need to tweak and render complex bioms using its cool GPU based scatter on surface nodes put in groups . If you…
Hey,
Polycounters I need confirmation
on a few things which I couldn’t find anywhere else. I’m trying to blend 4
different texture maps onto one object/ mesh by using the layered texture node.
I have set everything up such as creating 4 separate UV sets and UV centric/ UV
linking for each texture map. So far blending 2…
Progress Update: I’ve made a lot of progress on the modelling over the past week, with many of the smaller and more intricate components now starting to come together. I’ve begun creating the exhaust system and the underlying structural frame that supports the main body and mechanical components. I’ve also added more of…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
I would like to share something with you guys, that I discovered some time ago, but I didn't have nice use cases to show it off. Now in the ray marcher, it saves me a lot of time, and simplifies and shortens the hlsl code that I actually need to write. Hopefully it will be useful for someone else too. It is about adding…
I've spent 5 years as a low level graphics engine programmer for a UK based studio, now spent 5 years doing game design & art, I have concluded... Good programmer: Writes solid, simple & fast code - lots of error checks for debug runtime (assert every parameter pased in) The BEST programmers have at least 1 years…
I am not so fond of AE either, I know the app but it crashed to often already- and is often tiresome and slow because you have to nest every little detail which would work on the fly in most other animation programs. The rendering performance of AE is bad as well, it freezes almost to death with compressed footage other…