haha, you're right dogzer. It would be more like a mouthhug rather than a lethal bite. He used to have fangs on on the edges of the "mouth"(right where the holes are located) but I didn't like their shape and just removed them. Thats good dentistry right there.:poly124:
Judging by the error logs, the issue seems to be with your HP right? Also, based on your 2nd screenshot it seems like a UV shell in the bottom right is slightly outside the 0-1 space... Thus the big empty grey square to the right of your UVs in 2D view
Yes right here it is .... so on left the High poly mesh on right the low poly on center the cage , low bottom the result ingame and on top left and right how looks ingame , as you can see the normal maps look like concave rather than convex ...
I guess I have to face the truth. You are right. Right now, challenging complicated mesh such as human anatomy is just suicide. Right now, I am try to create ak-47 as best as possible. Do you have any other suggestion? Thanks.
Observe closely Ged, it is a glass sheet they are playing animation on, and possibly hooked up right on the edge of the stage. Usually in this case I assume that the screen does not move at all because it is just planted there. Or if the entire crowd moves left to right the screen would move left to right.
right click on move-transform tool - opens the "move transform type-in" window, switch to scale right click x axis spinner, switch back to move transform right click x axis spinner. rightclick always sets a zero value in the spinners, pretty handy.