Hi, I am working on an MMORPG and could use weapons and props models. If you might be interested send me an email at, genesaika12@gmail.com I will be glad to give you more information in email.
looks awesome man! i'm really impressed! the only thing I can think of is add a little more detail into her weapon, and you've scored! can't wait to see more from you!
Xipe Totec sounds like he was one seriously crazy dude. looking forward to this movie... and gibson's beard is fantastic. i'd like to see him sport it for the whole duration of a Lethal Weapon sequel.
Looks nice! Yeah it seems like all game heroes take a few rounds around the block with their weapons push in a firm scratch position to the ground before going out to battle nowadays :poly121:
Who's this? I'm not sure I recognize this poster. the sculpt looks freakin' awesome dude, I absolutely love the head piece and cape. Looking forward to seeing what you have planned for the weapon!
Good eye dylan! I'll make sure to fix this asap. Tenchi : I dunno about the sword. I've never really done a weapon before. I suppose for this its pretty necessary though.
There's many reasons to owning a weapon that range from a multitude of subjects.. If the law was that you could not have children do you think over population would be solved too? Problem is the gun was loaded and was in reach.
http://boards.polycount.net/showpost.php?p=856912&postcount=34 For characters/weapons, typically the lightmap is merged down into the diffuse map. For environments typically the lightmap is a separate bitmap, using its own separate UV.
man, this is pretty dope. the metal texture on the weapon doesn't stack up to the rest of the model. it's a bit muddy. could use some more specularity to give it a nice sheen. anyways, dope stuff =D
Slyrr's Farnsworth character had both custom species and voicepack: the species was required for custom code to implement certain effects and correct for weapon-specific glitches. a google should get you a number of links.l