After checking out the polycount front page about Source Film Maker.I am very impressed with what I have seen.This is real time animating especially for someone like me who is interested in animating stuff in real time.U have direct view of how fire,lights,shadow and textures look in ur scene while animating.There is also…
Cheers for the comments cottonwings, pior and MechBgum. After the SK sword i moved onto a weapon for Chaos Knight, Shadow Brand. Concepted by DoubleLeaf and again for the unofficially monthly Dota 2 challenge. As you can see in the WIP images we ended up shifting the colors to better match Chaos Knights pallet, this came…
Did you build this yourself or make this from a template. The WordPress favicon would suggest the latter. The header shouldn't take an entire screen, that's like... 2004 for a branded company highlighting their newest product. You should shrink it to a normal banner dimensions (can't remember off hand, Google it) and by…
Doing it non-destructively and procedurally is the way to go. This took me less than 10 mins. You should spend as much time as you need to really finesse the forms. I'm using 3dsMax's modifier stack so this makes the process very simple. Maya's deformers are similar. This result would be your high-poly that you would rip…
Kanga, although I agree that these are amazing hard surface models beautifuly rendered, but I can't remember that I’ve ever seen a close-up shot of a beveled adge of hard surface models done in ZBrush! (Of course We are talking about dynamesh and not Zmodeler) I mean when it comes to quality of sharpness or smoothness of…
Hi, and welcome =) 1) 7000 verts should be fine. Most games count triangles but I can't imagine you having too many with only 7000 verts. I think you should make your own model, you'll learn more. But it might be helpful to run through the process with what you have, once just to see how it goes. 2) As far as I know there…
//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…
@3DKyle - Thanks a lot Kyle! Best of luck at your university :) @wirrexx - Haha thanks a lot man, that means a lot @defragger - That's true, this isn't a new technique or ground breaking haha, but I wanted to make this tutorial for a couple of reasons. A lot of the content can be found across the internet, but you will…
Greetings folks! This is my fist time posting my work in Polycount. Doom 3 is one of my favourite games. Some people love it, some people hate it...In my case I´ve got incondicional passion for this title. I really admire the amazing talent and work that industry artists such as Kenneth Scott, Seneca Menard, Kevin Cloud…
I wanted to share my entry for the Unity DX11 competion. http://www.3dwasabi.com/projects/UnityDX11/UnityComp.html Being an VFX artist I wanted to do an Epic explosion with the ability to rotate around the effect. I went into this project with little knowledge of Unity shaders, I've been using the strumpy shader for some…