After importing one mesh into the scene, all subtools with this noise or artefact. Noise is turned off in the surface menu. After removing this mesh from the scene, the noise disappears. How can this problem be solved?
@Zorina Are you using Unity? I'd suggest getting HDR set up and pushing your direct light intensity up to something like 5, then tone-mapping your scene's exposure down to a balanced level. This will give you nice bright direct light, but also deep shadows. Thanks for your feedback, too. I agree with your idea about more…
First off, i am in no shape or form an experienced artist, I'm just someone that is (like you) trying to get better at this and maybe get a job in the industry. But, over the years i noticed some things that i think could help you in your endeavor. Let's break down the disclaimer that you started with: 1. You state that…
Jeremy: Opening this thread was a major déjà vu. You received a lot of practical feedback already. I agree
with everyone else that the teacher’s artwork is ludicrous. I know exactly what
school you are talking about. My nephew (cousin’s son) was a student at “School B,” but he
and a couple of his friends dropped out before…