It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
Hi, We're after a Lead Environment Artist with a strong focus on environment work here at BandaiNamco Studios Singapore. We're a smallish studio working on some interesting and fun projects with the BandaiNamco brands. Located in Singapore, tropical sunny safe and convenient city state located in South East Asia. A good…