Did some additional work on the feets, as well as the basic materials. Also brought the feets into UE4 and added some decals Since I want to build the gundam in real size (22 meters high), I decided to use mid-poly modeling with chamfered edges and floating decals & normal projection details. Will move on to the lower leg,…
Finally got a chance to upload some small updates. Looking at it now, there is still a lot that needs to be changed. Im still not happy with the legs and they took me forever to do. the knee guard is kinda just floating there for now until I add straps. If you recognize the design, its because it is from a planet side…
Thanks every one. Glad to hear you all dig it. Starting on the the body. I threw in a quick skeleton just get my head around some anatomy stuff. Not sure if I want his hump to be muscle and stuff or just a weird tumour like growth... I might try a tumour, it would be weird if the whole hump was an internal cavity. His…
Might want to give your tortoise an eye. It would be something simple you could do that would really make the piece come alive. You might also want to work on his pose a little and make him look like he is standing on something. He is kind of just floating awkwardly right now. Overall your they are two pretty strong pieces…
modeled the fire walker myself recently, hope you mean 4x 2048 one for leg one for body etc. i nearly went crazy trying to uv it all onto a single 2048.. it has alot of floating geo that unexpectedly kicks texel space arse :p. its looking solid so far, i think the dual barrels could do with being chunked up a little as…
Another adventure. Have yet to implement what was suggested yet, will do next week. Already have a plan of action for certain things I want to control, so more flirting and more testing with my ideas. Anyway here is a VIEWER of it floating on my artstation. Below are Screen shots right out of Marmoset viewer Total time…
Just in time for Chinese New Years ;) Should throw a dragon float in there somewhere. Work up your zbrush skills haha. You seem to know what you're doing modeling and texture wise. Just keep pushing and show love for the other maps, especially the spec/gloss/reflection if you use a lot. Push the materials and polish it off…
looking great Will, love how this is coming alone. Right now the overall color of everything is real monocromatic grey. Try throwing some color in there to give it more life. I know your Mech and Tree's will be colorful but as far as the environment its a little bland. Also your pipes connecting to the walls have that semi…
@@Amaury Hey, thanks for your reply I'm definitely going to remove the wrinkles from the pockets the pic you attached seems very nice. The thing you said about stretching and wrinkles really helps I will make sure to hold that in the back of my head by the next time that I'm sculpting cloth. And I will make sure to have…
Looking pretty good! I'd like to point out something fairly obvious, though I'm not sure if it has already been mentioned. But I think the presentation of this piece would be greatly improved if you would incorporate the floor piece from the concept. Or at the very least, a simple tilable metal floor texture or something.…