I have been trying to learn about topology, more specifically character topology for games. I have not had much luck with finding good tutorials on this subject so I had some questions 1 I see some people who have game models that are all triangles. It almost looks like they took a model with quads and sliced each of them…
Hello, I'm working on learning to create modular environments using the tiling technique and picked up "Advanced Tiling Techniques for Environmental Design" by Alex Senechal. This tutorial is good but it doesn't go into details in a few areas that I need help with. I understand the general concept that I bake out several…
Hi there Polycount, this is a concept-piece I am currently doing. The concept is about a mining-company on an alien planet where some sort of Lem-ish Solaris creature is living. The creature is meant to be like a smart liquid which can change aggregate-states from fluid to solid to attack or flee. This guy is the first who…
hello folk, i recently started a small project done with my buddy seenya for our respective portfolio, seenya and i are trying to create a fantasy dinosaur which it will be in full 3D. of course, we will make it as a tutorial for 3Dtotal as free tutorial. i'm already excited to work on this small project and i do hope it…
I Agree with the posts above. Your portfolio is insufficient to get a job as a game artist in the industry. Your assets lack quality and looking at them I wonder if you actually use any references. Take a look at your most recent work and compare it to a similar piece made by Sergey Tyapkin. Your hallway is made out of…
I've hit a wall... Decided it's time to try and go through a character pipeline from Zbrush to low-poly. I searched/watched tons of tutorials and stuff how to low make hi poly sculpt into 'game ready' style. This was exhausting trying to take it all in... First goal was make low poly retopo, not too tricky as as all hi…
Number 1 would probably be caused due to over writing your current mask with a new one. If you want to apply a effect for only your brick layer, then I would recommend creating a empty group, drag and drop your brick layer with its current mask into that empty group, then create a mask on the group and transfer your brick…
Good start! - Bit too monochrome (especially the pipe) add some more soft colour variation in there with a low opacity layer in your PSD - The undersurface on the pipe is too similar to the pipe texture. Would be something else. More worn down. Needs more transition from pipe to under surface. - occlusion (black lines) are…
Max is all I know :( Little maya, enough to import/export, scale, that's about it. The only Blender I know about is the one I use to make ice cream smoothies in my kitchen... There are several step by step tutorials for UVW mapping in Max. Since I think you might need to go back to the fundamentals (such as the correct…
I reckon the simplest within the time frame would be the Parkour system, there are plenty of tutorials regarding triggering climbs, falls and so on. It would be a large amount of motion graph work. Interactive deaths would be sweet as well, it would show your skills and imagination off, never implemented something like…