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Re: Maya: Quad draw visibility. Need assistance.
Reply by
oglu
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Feb 2017
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Technical Talk
i hide the live surface to get a better overview... but there is an update comming this should fix it...
Re: Is there a way to mirror a specific section of a mesh in Zbrush?
Reply by
JohnnyRaptor
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Oct 2013
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Technical Talk
is it just the sculpted details you want to mirror or the entire surface/mesh of the specific area?
Re: IN PROGRESS: How to use Quixel with High Poly models?
Reply by
final_fight
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Sep 2014
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Quixel Megascans
Was able to achieve this with Cavity Map made in 3ds Max through Render Surface command:
Re: Sketchbook: Robat
Reply by
Jeremy Tabor
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May 2011
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Digital Sketchbooks
The start of some Hard-surface practice to be used in an environment myself and 4 friends are working on.
Re: Struve - Rage Art Dump
Reply by
RazorBladder
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Oct 2011
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3D Art Showcase & Critiques
Brings a tear to my eye, some very tastey hard surface and texture work :)
Re: [UE4] Underground Sewer Haven
Reply by
Bruno Afonseca
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Oct 2016
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3D Art Showcase & Critiques
Porous surfaces usually soak up a bit of water and that darkens the albedo quite a bit:
2 results
Re: KOTOR3???
Reply by
katzeimsack
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Oct 2008
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Home
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General Discussion
that looks truly awful :/ The specular on the stormtooper is worse than on all doom3 surfaces together.
2 results
Re: What makes a creature look freaky?
Reply by
pliang
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Feb 2008
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General Discussion
Anything erratic or has twitchy motion... Or anything with really carved up, intertwined surfaces.
Re: Attack at Mosul
Reply by
Jesse Moody
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Oct 2006
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3D Art Showcase & Critiques
So heres another update. Slowly adding more dirt and dust to the buildings surface.
3 results
Re: Synthetic
Reply by
Ged
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Jun 2008
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3D Art Showcase & Critiques
good hard surface work, the neck looks quite long and the head a little small.
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